MERC Gunner

"'Uh oh.' - Unit Description" MERC Gunners are large mercenaries that work for MERC. Being larger than others, they can easily stomp you into next week if you're not careful. However, their large bodies make them an easy target and easily identifiable.

MERC Gunners are usually seen dual wielding MAC-11s, TerrorNines or Dawk-9s. They charge forward at you, spraying their bullets at you at any given moment. When damaged enough, they go into a looping stun, which leaves them open for an execution.

They first appear in Boom Factory next to some recruits and laborers. Their last appearance is in Station Fortress, where they show up several different times trying to stop Sanford and Deimos from getting to the Sheriff.

They also show up in arena mode, as a boss in the Foundry stage. There they are seen dual wielding nail guns instead of SMGs due to the foundry stage being only the 3rd arena the player unlocks. Though they can be seen dual wielding SMGs in infinite mode.

Appearance
MERC Gunners appear with a gray and orange painted mask, an orange outlined vest, an ammo belt, an ammo backpack and the standard MERC uniform. They are also a little bigger in size than regular people (1.2x).

Strategy
MERC Gunners can be easy to kill, as they have no Tac-Bar, but they can dish out a lot of damage and easily drain your Tac-Bar. The easiest way to kill them would be to shoot them until they get stunned and then execute them, or to get close to them and hit them with a melee weapon. They will not be able to shoot you because of how close you are, but they will occasionally throw kicks that can push you back, knock you down or even dizzy you.

However there is another way of dealing with them. If you throw a flashbang at them, preferably as Deimos, it will instantly stun them when it explodes, leaving them open for an execute. This can be used efficiently for groups of enemies as well.

Throwing a flashbang at them is light work, but often times they dodge it. This can be avoided by predicting their movement and throwing the flashbang in front of them.

If you have no flashbangs, you can do a jumping kick (Hold shift and left/middle click while sprinting), that will knock them down and allow you to do a good amount of damage to them before they get back up. You can repeatedly do the jumping kick to keep them down.

Trivia

 * In older versions of the beta, the gunner's uniform was darker and had no orange bits to it, their mask had to orange paint, their vest was darker and they had significantly less health.
 * Old concept art shows that gunners would use LMGs and shotguns.