The Boom Factory

The Boom Factory is the fifth stage in MADNESS: Project Nexus and the second stage in the Industrial Sector. In this stage Sanford and Deimos have to go through a MERC factory to gather explosives to break down the Sheriff's reinforced door.

Briefing
If the Sheriff thinks he's safe behind his giant metal gate, it's because he doesn't know explosives like Sanford does.

This Factory processes more combustible chemicals daily than any other facility in Nevada. If we're going to find high explosives to replace what we lost in the crash, then this is the place to do it.

Objectives
1) Find the high explosives so we can bust down the Sheriff's front door.

The Stage
Sanford and Deimos enter the Facility with 2 lockers in their room that have melee weapons. Next, Laborers are seen walking around the room doing work. One of them says that they think the Gunner Twins (Church and Jorge) have the explosives on lockdown. In the room, there are 2 explosive barrels that can be blown up. They kill them and proceed. In the next room, one Laborer is holding a box in the flame exhaust pit. The other Laborer points out that it's on, and then the one inside it gets burned to death.

They continue until they cross a room where the other side is blocked by flames. To get rid of the flames, they go up the platform to fabricate a pistol. With the pistol, they shoot a box that controls the bridge, which allows them to cross to the other side. Then, they kill the 2 Laborers guarding the room, and turn off the flames by pulling a lever. An ammo refill station and MERC L and MERC H weapons are found in the cabinets. They then continue to the next room.

This room is the first Church and Jorge encounter. You are given a large room with explosive barrels, and MERC units coming out of the doors constantly to attack you. Church charges at you with his fists, and deals a large amount of damage if hit. He can also leap if you are far away, since he is slow. He has 2 Corpus, and when harmed enough, will go into a dizzy state, leaving him open for a Takedown. His Corpus cannot be drained unless it is performed with him. Jorge is very similar, although he wields a Mhati-999, which shoots from far ranges. Same with Church, he has 2 Corpus, and needs Takedowns to be killed.

Once both of them are defeated, Sanford and Deimos continue to the next room. It's where the explosives are contained. After gathering all the explosives, the stage ends.

Playable

 * Deimos
 * Sanford

Enemies

 * MERC Recruit
 * MERC Laborer
 * MERCzerker
 * MERC Gunner
 * MERC Sarge
 * Church
 * Jorge

Music

 * Induztrial Complex - Locknar
 * Blood Son - Locknar