MERCzerker

"'Uh oh.' - Unit Description"MERCzerkers are bloodthirsty MERC units, very agressive foes that always dual wield melee weapons and can charge at the player in an attempt to knock them down. They can stunlock unsuspecting player or weaker henchman but still are easily dispatched due to their slow swing speed.

Zerkers are short tempered and are easily irritated, which can cause them to attack members of their own faction. Sounds like alarms can also anger them, though none of these things actually have any effect in the gameplay and are always scripted.

They first appear in Warehouse Raid attacking one of their own after an argument about their work shifts. They are last seen in Flood Control assisting Jorge or Church against Sanford and Deimos.

Zerkers also show up in arena mode, as the third type of enemy in the foundry stage. There they are always seen dual wielding handaxes or crowbars.

Abilities
MERCzerkers possess no TAC bar; their health/armor above what MERC recruits have, but still not too much. They are capable of becoming "enraged", followed by charging at (usually closest) enemy, trying to knock them down. This charge can be dodged or, if you have melee weapon ready, parried (even without Parry skill) – successfully parrying charging zerker will stun him, allowing to get rid of him swiftly.

Appearance
MERCzerkers wear an almost full black MERC uniform, a MERC Mask mask, an orange mohawk, sap gloves and viking armor.

Trivia

 * In older versions of the beta, zerkers had the same old uniform as the other MERCs, a gray mohawk and no viking armor.
 * Old concept art shows that zerkers would be fast, use SMGs and have ballistic armor on their face and body. Scouts would later assume that role, minus the armor. They would also like to pair with MERC Snipers. And they didn't have a mohawk.