NEXUS Scout

"'Nexus Scouts are notorious tattle-tales, scanning rooms and reporting enemy positions to their superiors. In combat, they favor hit-and-run tactics.' - Unit Description"Scouts are agile NEXUS Core units. They are always moving in combat, and favor shooting while running, using hit-and-run tactics, which can make them a difficult target to hit, even though they don't have a Tac-Bar. Despite this, scouts are more fragile than NEXUS Agents, having 4 less points of health, lower strength and endurance. However they do have more tactics and dexterity.

Scouts are usually seen wielding SMGs, but they can still be seen with rifles, pistols or even melee weapons such as nightsticks. Scouts are set to regroup with their team once they spot an enemy. They are also set to move ahead of the squad and not return to them even if he is called, but this function does not work in game. Scouts can also use the "locked on shot" ability, this shot will completely ignore the player's Tac-Bar if not dodged in time.

Scouts first show up in Sleeper Labs, ambushing Hank, Christoff and Tricky. They get a proper introduction in Sleeper Labs, where one of them runs away to tell their squad leader that they have contact (why they can't just use their microphones to do this is unknown). Scouts show up again in every level where NEXUS Core makes an appearance, up until Climb! where they, along with all other NEXUS units, run away from Sanford and Hank.

Appearance
NEXUS Scouts wear a standard NEXUS suit, a gray balaclava, a toolbelt, a headset with a microphone and a red visor.

Personality
Scouts seem to have the same personality as NEXUS Agents, though one of them can be seen freaking out on Climb! desperately asking for someone to do something to stop Sanford and Hank, while other agents are more calm, simply stating that they can't stop Sanford and Hank.

Trivia

 * In older versions of the beta, the NEXUS Scout's uniform was brighter, the red stripes on the side were wider and they had a red stripe around their collar. They also had fingerless gloves and an earpiece with an antenna instead of a headset.
 * Concept art of the MERCzerkers show that they were meant to be similar to scouts, being fast, always moving in combat and prefering SMGs. However, they were also meant to have ballistic armor.