Mag Agent

"'Like an AAHW Agent only much larger. Even his enthusiasm for work is amplified!' - Unit Description"Mag Agents are extremely large and threatening opponents that work for the A.A.H.W. Being a huge Agent, their strength and endurance is boosted to a very high amount thanks to the Magnification chamber.

Mag Agents can be very deadly if you are not careful. They are not bothered by incoming damage, as they have 150 health, which is the same as a Bandit Brute, but they have 3 corpus. However, they are very slow and have no Tac-Bar, which makes them an easy target.

They are always seen with a MAG sized deagle made for just them.

Appearance
Mag Agents wear black goggles with cable wires that connect to a backpack behind their back. Their face has cracks on it, similar to the Massive origin and the A.A.H.W. Half Mag. They also wear he same black suits that agents wear.

Abilities
Mag Agents don't have any otherworldly abilities, they are just big guys who are more than happy to put a bullet the size of your head in you.

When close to the Mag Agent, he will throw a side kick, which can knock you back or even ragdoll you. It doesn't do a lot of damage but it can end up knocking you off an edge, causing you to lose a corpus.

When behind the Mag Agent, he will look back, then turn around and try to grab you. If he succeeds, he will smash you with his deagle, throw you on the floor and then shoot you. This, surprisingly, doesn't do a lot of damage, unless you are in the Madness difficulty. You should still avoid it, obviously.

When away from the Mag Agent, he can get angry, and charge at you in an attempt to grab you. If he succeeds, he will do the same execution as when he grabs you from behind. If he fails, he will be confused for a few seconds, leaving him open for attacks.

They can also simply shoot you with their deagle. Either normally or with the "Locked on shot" ability. This locked on shot will completely ignore the player's Tac-Bar if not dodged in time.

Strategy
The best way to take down a Mag Agent (if you do not have a dissonance weapon) is with melee attacks, as it does more damage to them and because the only attack they can use when you are that close to them is the kick, which can be easily avoided by dashing in any direction, making use of the invincibility frames from the snap dodge.

The second best way is with guns, simply shooting them in the head until they go down, but due to how tanky Mag agents are, you can end up running out of weapons to use. The Mag agent will also have more attacks available for him to use, such as the locked on shot.

Using unarmed against them is not recommended.